Ok, maybe the creatures featured in pixel junk eden are not silk worms, but rather “Grimps”, but I beleive that the association is not without merrit.
In pixel Junk Eden, your Grimp has to tend to the various flowers and plants in the Garden or Eden. You do so by collecting Pollen by coming into contact with it as you swing through the air with the greatest of ease. Or you would be, if Pixel Junk Eden was “easy”. Not that it is hard, but Pixel Junk eden has a deceptive level of complexity that really sets it apart from other games in the physics game catergory.
When you collect pollen, the pollen finds a way to the nearest seed, once the seed is filled with pollen it will grow into a flower in a very organic (funny yes?) and at the same time caligraphy influenced way.
Growing flowers isn’t the only goal, you also have to collect spectra, which open up new gardens for your eden.
Because your silk tether only has a limited duration period before you go flying into the stratosphere or depending on your actual size (the game is short on character background) Troposphere.
Shoddy silk isn’t the only thing you have to worry about, there are always enemies in the game that can cut your tether or shoot at you, stunning you for a period, thankfully these enemies are pretty easy to take care of by purposely touching them using either a direct jump at them or by spinning or diving through them. They then break up into useful pollen which can then use to complete seeds so that you can grow them into flowers.
Tending to flowers isn’t the only goal, though it is a necessary chore if you want to reach the Spectra, which are lotus looking icons that once collected open up paths to new Gardens that you can explore and pollenate.
I was impressed with Pixel Junk Eden, just as I was with Pixel Junk Monsters, another in the line of deceptively simple games from Q-Games out of Japan. Whether you greatest aspiration in life is to tether yourself to giant produce and collect pollen or not, It’s an interesting diversion that more people should divert themselves to.
4.85/5 - There is no such thing as a perfect game.