Archive for the 'Consoles' Category

Review: Bionic Commando: Rearmed

Blaster Master, Ninja Gaiden, Battletoads and yes, Bionic Commando. Some of the hardest games ever to grace the NES console system. Most people are used to jumping over a hole in the ground but not so with Bionic Commando. The addition of the bionic arm made things like hole jumping and the like a bit more difficult, but completely do-able once you understand the nature of things.

Bionic Commando: REarmed is strikingly familiar. NEW graphics, NEW sound and tweaked gameplay can’t hide the 8 bit charm of this title. As you are playing it, you are constantly being amazed how both how faithful a recreation it is, and how could such a game had possible existed in the space of an 8-bit title?

However this isn’t going to be a review of Bionic Commando. We already know that rocks, this is going to touch on some of the improvements and gaming tweaks that Capcom adn GriN have been able to add.

The First thing I noticed is that you can now switch your weapons at will by tapping on the shoulder buttons. A welcome feature that allows you to use the appropriate type of ammo for the appropriate enemy. Not only allows but pretty much requires as some enemies take almost no damage from certain Ammos.

The second is that exploration aspect of the game has only been been enhanced by the addition of Medals which award certain achievements and various Items you can find through the game that buff your attack or defense. One of these Items are shine guards, whos accompanying item unfortunately looks like a pair of bright yellow hip waders, causing me and my friend to constantly exclaim “Oops, I lost my pants” when receiving our first or second hit of a new life.

One little trick, that my co-pilot discovered during gameplay is that if you stop moving back and forth while hanging from your bionic arm, if you shoot the shotgun, the blast gives you momentum and you regain horizontal movement which can help to get you out of a jam.

The Graphics in BC:R are excellent and don’t let the relatively small file size of the game mislead you because there is lots of detail in this game to be noticed. I beleive the most striking thing about the game is the levels of parralax scrolling that visible in the background and forground of the level. Its an old console trick to have multiple layers of background and forground scrolling by at different speeds and it works great here. The lighting system does a great job of adding drama to the maps by highlighting ledges with light and leaving an accompanying shadow.

The Sound in BC:R is remixed tracks from the original game. I have always been a fan of Bionic Commando’s music and the thumping bass of BC:R is certainly welcome. Another detail about BC:R which only helps add to the immersion is when enemies die, they usually fall of the stage, slip off a ledge and fall below using Ragdoll physics. Probably the best use of ragdoll Ive ever seen in a game because unlike a First person game where Ragdoll is immersion killing and overplayed, in BC:R its like a reward for killing the enemy. At least I saw it that way.

BC:R has Single Player, Co-Op and Multiplayer match modes. During my time with the game I was playing Co-op and it was a blast. The only small hiccup that occured during the game, is that it did lock up twice on the PS3 40gb that was being used to play it. It autosaves at the end of the level so it was not a huge loss but was noticeable none the less.

I recommend anyone who loves Bionic Commando to play Rearmed, because it is quite possibly the best game remake to ever grace Modern consoles, and maybe any.

4.95/5

Review: Pixel Junk Eden - Silkworm acrobatics

Pixel Junk Eden

Pixel Junk Eden

Ok, maybe the creatures featured in pixel junk eden are not silk worms, but rather “Grimps”,  but I beleive that the association is not without merrit.

In pixel Junk Eden, your Grimp has to tend to the various flowers and plants in the Garden or Eden. You do so by collecting Pollen by coming into contact with it as you swing through the air with the greatest of ease. Or you would be, if Pixel Junk Eden was “easy”. Not that it is hard, but Pixel Junk eden has a deceptive level of complexity that really sets it apart from other games in the physics game catergory.

When you collect pollen, the pollen finds a way to the nearest seed, once the seed is filled with pollen it will grow into a flower in a very organic (funny yes?) and at the same time caligraphy influenced way.

Growing flowers isn’t the only goal, you also have to collect spectra, which open up new gardens for your eden.

Because your silk tether only has a limited duration period before you go flying into the stratosphere or depending on your actual size (the game is short on character background) Troposphere.

Shoddy silk isn’t the only thing you have to worry about, there are always enemies in the game that can cut your tether or shoot at you, stunning you for a period, thankfully these enemies are pretty easy to take care of by purposely touching them using either a direct jump at them or by spinning or diving through them. They then break up into useful pollen which can then use to complete seeds so that you can grow them into flowers.

Tending to flowers isn’t the only goal, though it is a necessary chore if you want to reach the Spectra, which are lotus looking icons that once collected open up paths to new Gardens that you can explore and pollenate.

I was impressed with Pixel Junk Eden, just as I was with Pixel Junk Monsters, another in the line of deceptively simple games from Q-Games out of Japan. Whether you greatest aspiration in life is to tether yourself to giant produce and collect pollen or not, It’s an interesting diversion that more people should divert themselves to.

4.85/5 - There is no such thing as a perfect game.

Digital Extremes calls the kettle black

The Australian site Gameplayer has an interview up with the Director of Dark Sector at Digital Extremes, Steve Sinclair. In the interview he talks about how UE3 is causing games to be delayed.

“A lot of promises were made about the Unreal III engine, particularly on PS3. But as we see now, the time frames haven’t been met and now a lot of games using it are being held up.” Digital Extremes wanted to dictate its own release schedule.”,

I personally find this hillarious as Dark Sector was originally announced in Feb 11th, 2000 way before Unreal engine 3 was available or considered yet they somehow choose not to use it anyway. It’s bad enough that Dark Sector was originally a Massively Multiplayer FPS with space travel (a wicked sweet concept) and now its a Sci-fi stealth game but Digital Extremes takes 8 years, making a game using their OWN engine and they cast judgement on Epic? Maybe Digital Extremes should have used the unreal engine. Maybe then they would have released the game already.

Sony sells gamers $7.20 for only $100

I thought Sony made a good move lowering the price of the PS3 by $100, and obviously it was a good move by sony too, increasing their sales, at least as far as amazon.com can indicate. Then I read this on Kotaku

We’re no longer in production for [the 60GB PS3], so once that product is gone from the retailers shelves, then we’re back to the $599 SKU only, so it’s not like we have a two-price strategy here in the US market, which we found out very early on, that consumers react mostly to having one SKU as opposed to two.

Ok, so sony didn’t REALLY lower their price by $100, they are just having a firesale to get rid of an inferior product. When the 60gb PS3 sells out, that means that the lowest end model of the PS3, is still going to be $599 and for that extra hundred dollars everyone gets $7.20 worth of Hard drive.

At the going rate of $0.36 a GB (thanks pricegrabber) 20 Gig comes out to $7.20

Thanks Sony.

If you can’t say anything nice…

Actually, I do have something nice to say about Sony. The PS3 is currently the front runner, by a large margin on Folding@home. Folding @ Home of course is the protein folding distributed computing project that is utilizing protein folding, in order to find cures for alzheimers and other neurological diseases. Tho, I must say I get a kick out of how many Teraflops the PS3 is computing. (at least when this gif was made.)

Folding@home Statistics

Credits for the image, and original story of course go to Tom writes a blog

Local Wal-Mart does not carry Viva Pinata?

Ok, this was odd. I just got back from doing a bunch of errands in a neighboring town about 30 miles away, so I figure I will buy myself a birthday present and get Viva Pinata.

So I go to Wal-Mart and they do not have the game. It is not sold out, they do not carry it. The electronics clerk called a few other stores, one had it, but the other did not.

What irks me, is why would my local store not carry the game? Surely its relatively popular, they carried two other Rare 360 games, Perfect Dark and Kameo. They had every other high profile game I can think of, including Gears of War, but that wasn’t what I was wanting. Anyone else ever experience their local chain not carrying something as basic as this?

The PS3 becomes affordable… in 2012

I was talking with someone on IRC (as I often do) and they mentioned about buying a PS3 when it reached $250 and it got me thinking.

Because I know I never bought a PS2, because the price/performance was never there for me, even $129 felt like a lot to pay for a six year old system, so I decided to do some math.

The Ps2 was released in America Oct 26th, 2000 at a price of $299.99
as of April 20, 2006 (roughly six years) the price was $129.99
Thats 57% give or take of a price reduction in six years.

Applying the same math, to the PS3, which is currently $499 for the low end model, comes to $215 rounded up… in six years.

The Xbox came out Nov 15th, 2001 at $299 and was $149 3 years later, thats a price decrease of almost 50% in half the time. A price decrease of $50 a year.
so, in 3 years, the Xbox 360 should be about $200 WITH the hard drive, and you can go buy yourself a classic 360 game with the extra $15.

(note: I had some major mistakes in my math, which I have tried to correct. Thanks to those who noticed it.)

The business model of Console development.

For as long as I remember, or at least, for the last two generations of consoles, consoles have shipped with a Razor and Blades business model.

Sure you take a cut (no pun intended) on the initial profit of the razor, knowing full well that you will regularly sell new blades to the customer. This business model is also known as a loss leader.

Consoles also work this way, the developer (Microsoft, Nintendo, Sony) sells the console at a loss, with the current generation, generally several hundred dollars of a loss, with the knowledge that if you can procure a wide enough installed base, then you can make the money back eventually with software and accessory sales.

Microsoft has had a record attach rate with the xbox 360, selling 5 games per console. This is astounding! Microsoft has sold 6 million Xbox 360s… thats 30 million games.
Nintendo plans to ship 6,000,000 Wii’s by Year end…. that’s a lot. Considering that compared to Sony and Microsoft, the Wii is almost profitable at launch (almost, but I doubt it) but with that kind of shipment, and that affordable price, they are sure to have a nice installed based with which to sell razors to.

Sony, not only is their console going to sell at a greater loss than any other, costing Sony between $705 and $905 per console. The greater price of course attributed to the difficulty of manufacture of Cell, and the scarcity of Blu-Ray Lasers. Sony plans to ship 400,000 PS3s by year end, 80,000 in Japan. Assuming that Sony can make those targets, I don’t know that they will have an installed base large enough to be profitable any time soon. Good thing the PS3 is going to have a 10 year lifespan, in 9 years.. they might be profitable.

sources:

EA Reveals PlayStation 3, Wii Launch Amount Estimates

Xbox 360 to double holiday PS3 sales?