There is a great show on the History Channel that I have been watching a lot lately and that is Human Weapon. In the show, hosts Jason Chambers and Bill Duff will learn a new martial art each week and then have it tested in final combat at the end, usually against a master.
During the show, they show segments with 3d models where they explain the force of blows in scientific terms and things like leverage. Its a great eye opener. If you make a game that focuses heavily on combat, it is your responsability to make it as a great as you can. If your your game is about combat, combat is king.
Check it out [here]
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