Monthly Archive for August, 2007

Digital Extremes calls the kettle black

The Australian site Gameplayer has an interview up with the Director of Dark Sector at Digital Extremes, Steve Sinclair. In the interview he talks about how UE3 is causing games to be delayed.

“A lot of promises were made about the Unreal III engine, particularly on PS3. But as we see now, the time frames haven’t been met and now a lot of games using it are being held up.” Digital Extremes wanted to dictate its own release schedule.”,

I personally find this hillarious as Dark Sector was originally announced in Feb 11th, 2000 way before Unreal engine 3 was available or considered yet they somehow choose not to use it anyway. It’s bad enough that Dark Sector was originally a Massively Multiplayer FPS with space travel (a wicked sweet concept) and now its a Sci-fi stealth game but Digital Extremes takes 8 years, making a game using their OWN engine and they cast judgement on Epic? Maybe Digital Extremes should have used the unreal engine. Maybe then they would have released the game already.

An overview of the alien brain

My good friend Rick Stirling has put up another in his series of “Game Art for Beginners”. This episode in the harrowing journey from polygonal wimp to digital maven is called “Introduction to Alien Brain”. For those that are not in the know, AlienBrain is a revision control system or “Asset” control system in this case, since it is aimed primarily at artists.

There are free alternatives like Subversion, which while free are not designed specifically for art assets but do work pretty darn well for versioning and reverts and the various things you do with such a system.

So go ahead and click on the article and enlighten yourself to toys the big boys use.

[here]