Monthly Archive for November, 2006

Originality is over-rated.

I was having a conversation where someone said that Gears of War was Un-original. Now, truth be told, I have yet to play the game, do to my lack of personal funds, however, if the feverish rantings of my friends are to be any inclination of its quality, then I am to suspect that it is “fun”.

People love to credit games like Ico and Katmari Damacy when they want to give an example of originality. These games are few and far between. Simply put when you try for something original, you are trying for something unproven, you take a chance, that doesn’t always work out.

If you know that people like candy, give them candy. I am not saying this to deter people from creating original games and new genres, only because I think too many people judge games by originality, instead of quality or fun factor.

You have two options in game design, make something original, or make something better. Better always wins, original is a shot in the dark. Hopefully, you’ll hit a franchise.

Transcoding, the 360 and Windows XP

For a while now, users of Windows Media Center have been able to Transcode (realtime conversion of Video formats) video files to the Xbox 360s Native WMV format using programs like VLC 360 and Transcode 360. Now that windows XP can stream to the 360 via the fall dashboard update, there needs to be an XP solution and there is, in TVersity.

You just need to download TVersity here and get the patch here at the TVersity Dev blog. It works pretty well and you can even set it to handle streaming web video and RSS feeds. I recommend everyone with a 360 and the desire to watch streaming video to check it out

Cheers

It depends…

Rick Sterling has made an observation about peoples question asking ability and the RIGHT way to ask a question of texture, or polycount limits.

Its enlightening and I think everyone would benefit from following his advice allowing for a less chaotic information stream.

Stealing Thunder

EA Montreal’s Alan Tascan recently had some pretty harsh words to say about Epic’s Gears of War.

“What is Gears of War? I mean Gears of War brings nothing in terms of innovation to the shooter… Like, zero.”

He goes on to say other things of a dubious nature, because you know, EA is all about innovation. Who is Alan Tascan? He’s the executive producer of Army of Two, that other 3rd person 2 person squad shooter, thats Co-op with an optional AI partner. Which is of course nothing like Gears of War.
You can read more about it here at Xbox 360 Fanboy

Genre Busting

Genres are a way of describing the gameplay of a game, in an efficient manner.

here are some examples.

Platform
- originally consisting of your character jumping from platform to platform ala Mario. Though now-a-days it basically means any action game featuring a stylized character. Crash Bandicoot, Jak and Daxter and of course Mario.

Action - not so much a genre in itself. However it used as a descriptor for other genres, Action RPG, etc.

Roleplaying - any game where you assume the role of a character in a plot, generally accruing experience which you use to upgrade your characters abilities. Example games would be Final Fantasy, Dragonquest and Ultima. I used to have issues applying the RPG moniker to games like Diablo which have a large emphasis on action, but Action RPG, is a perfect way of describing them.

First Person Shooter
first person shooters are any game that you control from a first person perspective, usually using all manner of firepower to make your way from A to B. This genre has changed a lot since its inception with Wolfeinstein/Ultima Underworld. Adding elements from other genres such as RPGs and even sports titles. Quake, Unreal, and Halo are prime examples of this ever evolving genre.
What about everyone’s favorite genre created by Grand theft Auto? GTA spawned a genre that has changed gaming more than any other one. Yet, it still doesn’t really have a uniform name.

Its been called Sandbox gameplay, but that isn’t really accurate, and does a disservice to the genre, sure you can do anything you want, but there are goals and requirements which you would surely fail.

Its been called Open World, but I dont think that is an accurate term either, because again, it only centers on a single element of the genre, that being you can go anywhere. Surely other games would have done this, had the technology allowed it.
That is why I propose that we universally call the genre Free Roaming Action. It does a good job of quickly summarizing the gameplay that games like GTA, Saints row, and Just Cause have so successfully exploited.

With all of this confusion, why have Genre’s at all? word of mouth for one. You can not rely on the eloquence of your customer to get point across. Not to mention publishers generally like to hear how your game compares to other games in the same genre. It also gives people an immediate and clear impression of your game for whether that be for better… or for worse.

The business model of Console development.

For as long as I remember, or at least, for the last two generations of consoles, consoles have shipped with a Razor and Blades business model.

Sure you take a cut (no pun intended) on the initial profit of the razor, knowing full well that you will regularly sell new blades to the customer. This business model is also known as a loss leader.

Consoles also work this way, the developer (Microsoft, Nintendo, Sony) sells the console at a loss, with the current generation, generally several hundred dollars of a loss, with the knowledge that if you can procure a wide enough installed base, then you can make the money back eventually with software and accessory sales.

Microsoft has had a record attach rate with the xbox 360, selling 5 games per console. This is astounding! Microsoft has sold 6 million Xbox 360s… thats 30 million games.
Nintendo plans to ship 6,000,000 Wii’s by Year end…. that’s a lot. Considering that compared to Sony and Microsoft, the Wii is almost profitable at launch (almost, but I doubt it) but with that kind of shipment, and that affordable price, they are sure to have a nice installed based with which to sell razors to.

Sony, not only is their console going to sell at a greater loss than any other, costing Sony between $705 and $905 per console. The greater price of course attributed to the difficulty of manufacture of Cell, and the scarcity of Blu-Ray Lasers. Sony plans to ship 400,000 PS3s by year end, 80,000 in Japan. Assuming that Sony can make those targets, I don’t know that they will have an installed base large enough to be profitable any time soon. Good thing the PS3 is going to have a 10 year lifespan, in 9 years.. they might be profitable.

sources:

EA Reveals PlayStation 3, Wii Launch Amount Estimates

Xbox 360 to double holiday PS3 sales?

Well look at that…

It seems that Rick Sterling has linked to GBD via his own site rsart.co.uk

Thanks for the link Rick and I only wish I had more here for your reader’s to check out, but just hang on, and eventually I will be filling this blog up with original content and most likely interviews with game industry type people.

Cheers

Burger King Advergaming

Someone has posted up the trailer for Burger King’s advergame, Sneak King

I’d pay $3.99 for this, what about you?

Click Here